
What is a normal map? An object normal map?
Normal maps preserve the lighting fidelity of a high polygon count model when it is reduced to a lower polygon count. Model designers tend to
Normal maps preserve the lighting fidelity of a high polygon count model when it is reduced to a lower polygon count. Model designers tend to
Glow is a relatively simple effect that gives life to the graphics in Radial Blitz. It blends well into the sci-fi theme. Creating the glow
Finally, I managed to release my 3d action game “Radial Blitz” on iTunes yesterday. I encountered many obstacles along the way, but am quite happy
Despite continuous advancements in programming it never feels like software is actually getting any better. It can certainly do more things, but it remains buggy
Redundancy is one of the biggest sources of defects in programming. Boilerplate is highly redundant. While it may be easy to implement, and often necessary,
In my previous article the mess of virtual functions, I show how easily they introduce bugs and propose language extensions to fix it. Several comments
Virtual functions, though generally a blessing, have a defect-prone dark side. No language, that I know of, provides a way to encode when the base
A good text editor is the most important tool for me. My favourite text editor, Kate is unfortunately broken after upgrading from Kubuntu 12.04 to
“Reference counting is slower than garbage collection”, a claim often made in the discussion of memory management. I heard it again recently when discussing Leaf;
Reference counting is a common form of memory management. In some languages, like Python, it’s the natural way objects are tracked, and in others it’s
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