Closures have been around a long time yet have experienced a resurgence in the last decade. They were first implemented in the functional language Scheme then later introduced to object-oriented programming in […]
Over 20 years of programming. From video games to communications; science to finance; compilers to business processes. Too many languages to even track anymore.
Here's looking to another 20 years towards mastery of the craft.
How often does one need to write a custom language? Many projects often shun them, but I think domain specific languages are important. They offer unique features and make certain tasks easier. […]
Conditionals are a key construct in programming: from the simple if statement, to loops and switches, and even to dynamic mapping. The essence of program flow is defined by its conditions and […]
All I wanted to do was to make a game for my Android tablet, so how come I ended up writing a new C++ framework? What happened? Between the standard Android SDK […]
Building native libraries for Android can be a bit confusing. My goal, which is likely shared by many, was to get libpng and freetyp2 working for my native OpenGL application. It took […]
Sometimes the simplest of things have complex answers. In programming we like to think of simple data types, but in reality there aren’t any. While it is nice to consider things as […]
Parser generators, like ANTLR or Bison, seem like great tools. Yet when I have to write a parser I now tend to steer clear of them, resorting to writing one manually. When […]
While working on Cloverleaf I came upon a problem of parsing custom operators. I would like to say that a language would allow custom infix operators, to be perfectly flexible and adaptable. […]
Beware the casual performance test, it will lie to you. It is simple to write something that gives you timings, but it is difficult to make those timings meaningful. A whole host […]
I thought a good way to start Cloverleaf would be to write a simple expression parser. In a language expressions are those collection of symbols which result in a particular value. This […]
Some languages hand us sharp knives and encourage us to play with them. Other languages put us in padded rooms and discourage us from doing anything at all. Though it may sound […]
Dispatching is one of those areas where I almost always rely on the preprocessor. I have done this in a variety of languages using a variety of techniques and have found nothing […]
Abstract machines are the core of what defines a programming language. A wide variety of operating systems and plethora of hardware ensures a bewildering number of things we call computers. When […]
Antiquated, clunky, and unsafe. Though beloved to some, C is a language that many choose to hate. The mass opinion is indeed so negative it’s hard to believe that anybody would program […]