While working on Cloverleaf I came upon a problem of parsing custom operators. I would like to say that a language would allow custom infix operators, to be perfectly flexible and adaptable. […]
Over 20 years of programming. From video games to communications; science to finance; compilers to business processes. Too many languages to even track anymore.
Here's looking to another 20 years towards mastery of the craft.
Beware the casual performance test, it will lie to you. It is simple to write something that gives you timings, but it is difficult to make those timings meaningful. A whole host […]
I thought a good way to start Cloverleaf would be to write a simple expression parser. In a language expressions are those collection of symbols which result in a particular value. This […]
Some languages hand us sharp knives and encourage us to play with them. Other languages put us in padded rooms and discourage us from doing anything at all. Though it may sound […]
Dispatching is one of those areas where I almost always rely on the preprocessor. I have done this in a variety of languages using a variety of techniques and have found nothing […]
Abstract machines are the core of what defines a programming language. A wide variety of operating systems and plethora of hardware ensures a bewildering number of things we call computers. When […]
Antiquated, clunky, and unsafe. Though beloved to some, C is a language that many choose to hate. The mass opinion is indeed so negative it’s hard to believe that anybody would program […]
Each new project, whether a standalone program, or a component for an existing program, faces a choice of programming language. Just using what is most popular, or what has been done before, […]
In my previous article I looked at a basic reason why exceptions are necessary. In retrospect it was more of a look at why simple error codes are insufficient; it isn’t clear […]
Exceptions often get a bad rap. They are called ineffective, inefficient, and hard to work with. In a way such accusations aren’t unfair, as most languages have totally screwed up their implementation. […]
Double-checked locking is notoriously evil. While it can be a boon to efficiency, it’s tricky to do correctly. Lurking at its core are two issues fundamentals to multi-threaded programming. Even if you […]
Asking questions about performance online universally invites scorn and accusation. A large number of programmers apparently feel that the efficiency of code is nowadays insignificant. So long as the functional requirements have […]
I was looking through some questions on StackOverflow last week when I came across a curious answer. In it there was a link to a coding standard that forbade the use of […]
Objects are created, live for a while, and then destroyed. While creation is fairly clear, the when and how of destruction is fairly language dependent. In languages like C you’re basically on […]