
A box model describes how to measure an element for layout. It defines what size is and how it relates to the content, margin and padding. It may seem trivial, but clear […]
Over 20 years of programming. From video games to communications; science to finance; compilers to business processes. Too many languages to even track anymore.
Here's looking to another 20 years towards mastery of the craft.
A box model describes how to measure an element for layout. It defines what size is and how it relates to the content, margin and padding. It may seem trivial, but clear […]
A good UI design must accommodate the various device formats and resolutions that users have. Element placement cannot be absolute, but rather be constrained and expanded by the available space. Layouts […]
Layout determines how children are positioned and sized within their parent element. There are three approaches to placing child elements within a parent: Additive: The children combine to define the size […]
Devices have various physical resolutions and densities. One phone may be 10cm wide and have 800pixels across, while another may be 8cm wide and have 1200pixels across. A UI engine needs to […]
I chose Rust as the language for the Botters of the Galaxy contest. My code structure was suitable enough to get me to the final league, but I had a few […]
I made it to the top Legendary League in a bot programming contest. This is the first such competition I’ve done, with a language, Rust, which I barely know, and all while […]
Elements have either a natural size, a dependent size, or combination of the two. The size of an element influences its placement. The user and creator of a UI layout system must […]