
How I refactor code with an LLM
I use scheduled LLM agent jobs, persistent memory, and draft PRs to automate large-scale code refactoring.

I use scheduled LLM agent jobs, persistent memory, and draft PRs to automate large-scale code refactoring.

How I used AnimationMode in Unity to tell the editor that I’m editing values and have them revert when the preview mode stops.

Our id-source system is a universal system for mapping internal IDs to readable, localized names across frontend and backend. It powers dropdowns, labels, and search with features like progressive loading, custom formatting, and metadata support—solving a core challenge in scalable app development.

Configure Unity to run a bootstrap scene before the current editor scene. This allows you to test any scene directly while still performing global initialization. Key elements include playModeStartScene, playModeStateChanged, and PlayerPrefs.

An implementation of a discrete item probability queue in C#. I wrote this to implement rarity based distribution of items in my game Rabanaz.

How I check if locations are connected in my hex-based puzzle game

How I created a redux-like store in React to improve my rendering efficiency and connect to a websocket multiplayer game state.