
An overview of all the deployed components in my multiplayer game
Everything relating primarily to programming will be under this topic. This is almost all I write about now, so chances are all new articles will be here.
An overview of all the deployed components in my multiplayer game
Reducing the CPU load of Firefox and Chrome due to invisible CSS animations
Tracking an error in my game, stressing over a fix, and the code to replace it all
Tracking and evaluating individuals playing my game.
Recreating useSelector for an app that doesn’t use Redux.
I’m an escape room enthusiast, some may say addict, and for the past few months I’ve been missing it. A friend of mine, a true addict with over 500 rooms to his […]
Becoming a programmer can be a daunting task. After reading Your First Year in Code, you might wonder what awaits you long term. My book, What is Programming covers more of the […]
In Ben’s post, he questions whether switch statements are cleaner than if-else chains. I contend they are, because they better express the semantics of the code, allow less room for errors, reduce […]
Dynamic changes in layout properties, either because of user actions, or animations, requires a recalculation of the layout. Maintaining a stable frame rate during recalculation is challenging, as the layout process is […]
How to use custom short-codes to create an author-box in a template.
I like Python, but wish it had static typing. The added safety would go a long way to improving quality and reducing development time. So today I tried to make use of […]
Perhaps I wrote that I don’t know how to create a website, but glancing back, I certainlyhave built a lot. And oh boy, there’s quite the variety of technology involved. I thought […]
As programmers, it’s vitally important for us to understand what our code should be doing. This knowledge starts with knowing the people using our product. While we’re deep in the code, […]
C++ requires many algorithms to be implemented in amortized constant time. I was curious about what this meant for vector insertion. To get started I first wrote an article about amortized time […]