
Importing Blender object normal maps with permutations
We used a lot of object normal maps in RadialBlitz. Figuring out how Blender encoded these was part of the challenge. It didn’t seem to
We used a lot of object normal maps in RadialBlitz. Figuring out how Blender encoded these was part of the challenge. It didn’t seem to
An endless tunnel is the centerpiece of my game Radial Blitz. Flying smoothly through this tunnel was important to me. That required both a smooth
Normal maps preserve the lighting fidelity of a high polygon count model when it is reduced to a lower polygon count. Model designers tend to
Glow is a relatively simple effect that gives life to the graphics in Radial Blitz. It blends well into the sci-fi theme. Creating the glow
Finally, I managed to release my 3d action game “Radial Blitz” on iTunes yesterday. I encountered many obstacles along the way, but am quite happy
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