Concurrent programming requires synchronization. We can’t have more than one thread accessing data at the same time; otherwise, we end up with a data race. The most common solution is to wrap […]
Casting in C++ is a confusing jumble of unclear and dangerous operations. It mixes unrelated concepts. It introduces ambiguities and redundancies. It’s an essential but flawed aspect of the language.
Multithreaded programming in a perfect environment can be frustrating. It becomes infuriating when dealing with a plethora of libraries each with their own notion of thread-safety. As concurrency has evolved so have […]
Efficient yet confused. Powerful but unsafe. So is the nature of C++ object allocation and instantiation.
C introduced it and C++ mastered it. The hellish world of implicit conversion and type promotion. A system which silently modifies, truncates, rounds, and otherwise mangles our variables.
“goto”: the demonized programming construct. This little expression allows you to jump to somewhere else in the code while skipping the expressions in between. Opponents say it leads to spaghetti code and […]
In the article on “How Polymorphism Works: Part 1” we learned how to create virtual functions. The method which we chose has at one significant problem with it: it requires a lot […]