
Radial Blitz – A rough journey from new technology to app store release
Finally, I managed to release my 3d action game “Radial Blitz” on iTunes yesterday. I encountered many obstacles along the way, but am quite happy
Finally, I managed to release my 3d action game “Radial Blitz” on iTunes yesterday. I encountered many obstacles along the way, but am quite happy
I started using the mach_absolute_time function on iOS to get proper event timing information. It works well, I think; the problem is that I actually
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