
Finally, I managed to release my 3d action game “Radial Blitz” on iTunes yesterday. I encountered many obstacles along the way, but am quite happy with the result. In the coming months […]
Finally, I managed to release my 3d action game “Radial Blitz” on iTunes yesterday. I encountered many obstacles along the way, but am quite happy with the result. In the coming months […]
I started using the mach_absolute_time function on iOS to get proper event timing information. It works well, I think; the problem is that I actually don’t know what this function is supposed […]