
What is responsive layout?
A good UI design must accommodate the various device formats and resolutions that users have. Element placement cannot be absolute, but rather be constrained and
A good UI design must accommodate the various device formats and resolutions that users have. Element placement cannot be absolute, but rather be constrained and
I fixed several issues with the vector drawing in Fuse. A few of them seemed somewhat obvious, so as with all such issues, I wonder
When I saw the below demo I thought “neat, how’d they do that”? That may sound surprising if you knew that I wrote the API
A simple tap of the screen invokes a staggering amount of calculations. That screen is actually big tree of UI elements, and we need to
Glow is a relatively simple effect that gives life to the graphics in Radial Blitz. It blends well into the sci-fi theme. Creating the glow
Finally, I managed to release my 3d action game “Radial Blitz” on iTunes yesterday. I encountered many obstacles along the way, but am quite happy
Device independent pixels, or points, are a convenient way to design for multiple devices. They allow a consistent layout without worrying about exact pixel densities.
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