
What is a normal map? An object normal map?
Normal maps preserve the lighting fidelity of a high polygon count model when it is reduced to a lower polygon count. Model designers tend to
Normal maps preserve the lighting fidelity of a high polygon count model when it is reduced to a lower polygon count. Model designers tend to
Glow is a relatively simple effect that gives life to the graphics in Radial Blitz. It blends well into the sci-fi theme. Creating the glow
My previous article explains how I draw a rounded rectangle using a shader instead of tesselation. The biggest remaining issue is using eight calls to
Rectangles appear everywhere in user interfaces, from the backgrounds of elements to rounded border decorations. It’s helpful to be able to draw these fast. I
I wanted to come up with a shattered glass effect for my game. That didn’t quite work as intended, but I was nonetheless happy with
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