
High-Throughput Game Message Server with Python websockets
Tracking an error in my game, stressing over a fix, and the code to replace it all
Tracking an error in my game, stressing over a fix, and the code to replace it all
Iβm an escape room enthusiast, some may say addict, and for the past few months Iβve been missing it. A friend of mine, a true
I like Python, but wish it had static typing. The added safety would go a long way to improving quality and reducing development time. So
A staple of compact code, the ternary operator ?: feels like it’s earned a place any programming language. I use it often; you should use
I recently ported Leaf from Linux to OSX. I figured it was about time to start making it cross-platform. The goal is to get it
I wanted to migrate my shelljob module from Python 2 to 3. I use this as part of the Leaf unit test setup. What I
“Reference counting is slower than garbage collection”, a claim often made in the discussion of memory management. I heard it again recently when discussing Leaf;
A new technology I’m trying has a curious domain-specific extension for OpenGL graphics. It introduces a block concept allowing for modular shader code. From a
Thinking of text and strings as the same type is wrong. It leads to all kinds of errors and results in confusing or incomplete APIs.
I needed an endpoint that streamed the output of an external program to the remote client. In this article I describe how I did it
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