
Tracking and evaluating individuals playing my game.
Tracking and evaluating individuals playing my game.
Testing graphical user interfaces is a challenge. Full automation is appealing but it’s expensive and doesn’t yield good results. UI’s are something where a real human should be involved. By using an […]
Redundancy is one of the biggest sources of problems on any project, especially in tests. Having an unmaintainable test suite is in nobody’s interest. Eliminating redundant code is one of those things […]
I consider test suites to be first class code. They need to be clean, adaptable, and frequently refactored just like the primary code. Thus I was quite bothered to see the article […]
One of the most common testing tools is equivalence classes. Most testers generally understand what they are and how to use them. They allow us to do full coverage of an application without needing to test every possible permutation of input. Yet, despite their popularity I find that the two most important, the two most vital classes, get overlooked. Here I’ll cover these two classes and their implications on testing.
Despite a huge push for more testing of applications, online or off, there is actually not a lot of standardized systems for doing it. This is not to say there aren’t a lot of standard techniques, there simply lacks unifying by-the-book approaches which yield solid results. A lack of standards should however be no reason not to test your web application. Yet without clear guidance most providers kind of just try things thereby wasting a lot of effort and still ending up with a poor quality product. Here is a general overview of the five basic approaches to testing.