
Why UI layout calculations are slow
A look at why seemingly simple UIs take a long time to update.
A look at why seemingly simple UIs take a long time to update.
This newest UI offering from Unity is fraught with problems, resulting only in frustration rather than good interfaces.
Dynamic changes in layout properties, either because of user actions, or animations, requires a recalculation of the layout. Maintaining a stable frame rate during recalculation
Let’s get into some technical details about how a layout engine works. We assume that we have a tree of elements that comprise the UI.
Images require various sizing modes to fit in a responsive layout. Here we’ll look at the relationship between the element and visual and the basic
A box model describes how to measure an element for layout. It defines what size is and how it relates to the content, margin and
A good UI design must accommodate the various device formats and resolutions that users have. Element placement cannot be absolute, but rather be constrained and
Layout determines how children are positioned and sized within their parent element. There are three approaches to placing child elements within a parent: Additive: The
Devices have various physical resolutions and densities. One phone may be 10cm wide and have 800pixels across, while another may be 8cm wide and have
Elements have either a natural size, a dependent size, or combination of the two. The size of an element influences its placement. The user and
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