
I Wrote an Online Escape Game
Iβm an escape room enthusiast, some may say addict, and for the past few months Iβve been missing it. A friend of mine, a true

Iβm an escape room enthusiast, some may say addict, and for the past few months Iβve been missing it. A friend of mine, a true

We used a lot of object normal maps in RadialBlitz. Figuring out how Blender encoded these was part of the challenge. It didn’t seem to

An endless tunnel is the centerpiece of my game Radial Blitz. Flying smoothly through this tunnel was important to me. That required both a smooth

Normal maps preserve the lighting fidelity of a high polygon count model when it is reduced to a lower polygon count. Model designers tend to

Glow is a relatively simple effect that gives life to the graphics in Radial Blitz. It blends well into the sci-fi theme. Creating the glow

Finally, I managed to release my 3d action game “Radial Blitz” on iTunes yesterday. I encountered many obstacles along the way, but am quite happy
Simulations can provide curious insights; in this case a distinct advantage to winning a game. I recently encountered a perfect opportunity to run a simulation
All I wanted to do was to make a game for my Android tablet, so how come I ended up writing a new C++ framework?